![]() “The second and probably more challenging part is that you’ve got a ton of room for visual updates if you can capture the same tone and feel while taking things to a new level,” says Yan. Then you’ve done something good, and it takes a lot of time and finesse to get to that point.” “One is the authenticity of the play experience…when it all comes rushing back whether you’re playing on a controller or a mouse and keyboard. “Remasters live and die on two things,” says Yan. ![]() What did they discover? It was the gameplay itself that resonated with players. ![]() Crash Bandicoot spans a long period of time, debuting in 1996 with a new release every year until 2008 when the franchise went quiet for a bit. “The first thing we did was try to identify the core DNA of the franchise. ![]() As chief creative officer and co-studio head of developer Toys for Bob, Paul Yan spent a lot of time submerged in the world of Crash Bandicoot during the planning stages of It’s About Time.
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